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Вопросы по Боту ПРОСЬБА НЕ СОЗДАВАТЬ ТЕМЫ ТИПО "ХЕЕЕЕЛЛЛППП, ППЛЛИИZZZ" |
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Опции темы | Опции просмотра |
19.04.2011, 18:46 | #1 |
Нюб делает первые шаги
Регистрация: 17.03.2011
Сообщений: 8
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не пашет скил
варпаеца всё норм, тока не пускает гаст(((
######## Main configuration ######## alias_heal sp 28 allowedMaps allowedMaps_reaction 1 attackAuto 2 attackAuto_party 1 attackAuto_onlyWhenSafe 0 attackAuto_followTarget 1 attackAuto_inLockOnly 1 attackDistance 1.5 attackDistanceAuto 0 attackMaxDistance 2.5 attackMaxRouteDistance 100 attackMaxRouteTime 4 attackMinPlayerDistance 2 attackMinPortalDistance 4 attackUseWeapon 0 attackNoGiveup 0 attackCanSnipe 0 attackCheckLOS 0 attackLooters 0 attackChangeTarget 1 aggressiveAntiKS 0 autoMoveOnDeath 0 autoMoveOnDeath_x autoMoveOnDeath_y autoMoveOnDeath_map attackEquip_topHead attackEquip_midHead attackEquip_lowHead attackEquip_leftHand attackEquip_rightHand attackEquip_leftAccessory attackEquip_rightAccessory attackEquip_robe attackEquip_armor attackEquip_shoes attackEquip_arrow #You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime autoBreakTime { startTime stopTime } autoConfChange { minTime varTime lvl joblvl } autoMakeArrows 0 autoRestart 0 autoRestartMin 10800 autoRestartSeed 3600 autoRestartSleep 1 autoSleepMin 900 autoSleepSeed 900 autoResponse 0 autoSpell avoidGM_near 0 avoidGM_near_inTown 0 avoidGM_talk 0 avoidGM_reconnect 1800 avoidGM_ignoreList avoidList 1 avoidList_inLockOnly 0 avoidList_reconnect 1800 cachePlayerNames 1 cachePlayerNames_duration 900 cachePlayerNames_maxSize 100 clientSight 20 dcOnDeath 0 dcOnDualLogin 0 dcOnDisconnect 0 dcOnEmptyArrow 0 dcOnMaxReconnections 0 dcOnMute 0 dcOnPM 0 dcOnZeny 0 dcOnStorageFull 1 dcOnPlayer 0 follow 0 followTarget followEmotion 1 followEmotion_distance 4 followFaceDirection 0 followDistanceMax 6 followDistanceMin 3 followLostStep 12 followSitAuto 0 followBot 0 itemsTakeAuto 0 itemsTakeAuto_party 0 itemsGatherAuto 0 itemsMaxWeight 89 itemsMaxWeight_sellOrStore 90 itemsMaxNum_sellOrStore 99 cartMaxWeight 7900 itemsTakeAuto_new 0 lockMap moc_pryd05 lockMap_156 lockMap_144 lockMap_rand130 lockMap_rand130 route_escape_reachedNoPortal 1 route_escape_randomWalk 1 route_escape_shout route_avoidWalls 1 route_randomWalk 1 route_randomWalk_inTown 0 route_randomWalk_maxRouteTime 75 route_maxWarpFee route_maxNpcTries 5 route_teleport 0 route_teleport_minDistance 150 route_teleport_maxTries 8 route_teleport_notInMaps route_step 15 runFromTarget 0 runFromTarget_dist 6 saveMap saveMap_warpToBuyOrSell 1 saveMap_warpChatCommand shopAuto_open 0 shop_random 0 sitAuto_hp_lower 40 sitAuto_hp_upper 100 sitAuto_sp_lower 0 sitAuto_sp_upper 0 sitAuto_follow 0 sitAuto_over_50 0 sitAuto_idle 1 sitAuto_look sitAuto_look_from_wall statsAddAuto 0 statsAddAuto_list statsAddAuto_dontUseBonus 0 statsAdd_over_99 0 skillsAddAuto 0 skillsAddAuto_list tankMode 0 tankModeTarget teleportAuto_hp 10 teleportAuto_sp 0 teleportAuto_idle 0.7 teleportAuto_portal 0 teleportAuto_search 0 teleportAuto_minAggressives 0 teleportAuto_minAggressivesInLock 0 teleportAuto_onlyWhenSafe 0 teleportAuto_maxDmg 500 teleportAuto_maxDmgInLock 0 teleportAuto_deadly 1 teleportAuto_useSkill 1 teleportAuto_useChatCommand teleportAuto_allPlayers 0 teleportAuto_atkCount 0 teleportAuto_atkMiss 10 teleportAuto_unstuck 0 teleportAuto_lostTarget 0 teleportAuto_dropTarget 0 teleportAuto_dropTargetKS 0 teleportAuto_attackedWhenSitting 0 teleportAuto_totalDmg 0 teleportAuto_totalDmgInLock 0 teleportAuto_equip_leftAccessory Belt [1] teleportAuto_equip_rightAccessory Belt [1] teleportAuto_lostHomunculus teleportAuto_useItemForRespawn dealAuto 1 dealAuto_names partyAuto 1 partyAutoShare 0 guildAutoDeny 1 verbose 1 showDomain 0 squelchDomains verboseDomains beepDomains beepDomains_notInTown logChat 0 logPrivateChat 1 logPartyChat 1 logGuildChat 1 logSystemChat 1 logEmoticons logConsole 0 logAppendUsername 1 chatTitleOversize 0 shopTitleOversize 0 sleepTime 10000 ignoreAll 0 itemHistory 0 autoTalkCont 1 noAutoSkill 0 portalCompile 1 portalRecord 2 missDamage 0 tankersList repairAuto 0 repairAuto_list status_mapProperty 0 status_mapType 0 removeActorWithDistance macro_readmanual red/chili macro_nowarn 1 macro_orphans terminate ######## Mercenary Support ######## mercenary_attackAuto 2 mercenary_attackAuto_party 1 mercenary_attackAuto_notInTown 1 mercenary_attackAuto_onlyWhenSafe 0 mercenary_attackDistance 1.5 mercenary_attackMaxDistance 2.5 mercenary_attackMaxRouteTime 4 mercenary_attackCanSnipe 0 mercenary_attackCheckLOS 0 mercenary_attackNoGiveup 0 mercenary_attackChangeTarget 1 mercenary_followDistanceMax 10 mercenary_followDistanceMin 3 mercenary_route_step 15 mercenary_tankMode 0 mercenary_tankModeTarget mercenary_teleportAuto_hp 10 mercenary_teleportAuto_maxDmg 500 mercenary_teleportAuto_maxDmgInLock 0 mercenary_teleportAuto_deadly 1 mercenary_teleportAuto_unstuck 0 mercenary_teleportAuto_dropTarget 0 mercenary_teleportAuto_dropTargetKS 0 mercenary_teleportAuto_totalDmg 0 mercenary_teleportAuto_totalDmgInLock 0 ######## Homunculus Support ######## homunculus_attackAuto 2 homunculus_attackAuto_party 1 homunculus_attackAuto_notInTown 1 homunculus_attackAuto_onlyWhenSafe 0 homunculus_attackDistance 1.5 homunculus_attackMaxDistance 2.5 homunculus_attackMaxRouteTime 4 homunculus_attackCanSnipe 0 homunculus_attackCheckLOS 0 homunculus_attackNoGiveup 0 homunculus_attackChangeTarget 1 homunculus_followDistanceMax 10 homunculus_followDistanceMin 3 homunculus_route_step 15 homunculus_tankMode 0 homunculus_tankModeTarget homunculus_teleportAuto_hp 10 homunculus_teleportAuto_maxDmg 500 homunculus_teleportAuto_maxDmgInLock 0 homunculus_teleportAuto_deadly 1 homunculus_teleportAuto_unstuck 0 homunculus_teleportAuto_dropTarget 0 homunculus_teleportAuto_dropTargetKS 0 homunculus_teleportAuto_totalDmg 0 homunculus_teleportAuto_totalDmgInLock 0 # intimacyMax / Min sets a threshhold of when not to feed your homunculus # If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed. homunculus_intimacyMax 999 homunculus_intimacyMin 911 # How long should we wait between feeding? default: random between 10 and 60 seconds homunculus_hungerTimeoutMax 60 homunculus_hungerTimeoutMin 10 # Turn on/off homunculus autofeeding homunculus_autoFeed 1 # In Wich maps should we allow feeding? (leave empty for any map) homunculus_autoFeedAllowedMaps # Feed homunculus between MIN and MAX value (example: between 11 and 25) homunculus_hungerMin 11 homunculus_hungerMax 24 |
19.04.2011, 18:46 | #2 |
Нюб делает первые шаги
Регистрация: 17.03.2011
Сообщений: 8
Вы сказали Спасибо: 0
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дописано
######## Block options ########
# You can copy & paste any block multiple times. So if you want to # configure two attack skills, just duplicate the attackSkillSlot block. attackSkillSlot Storm Gust { lvl 4 sp > 1% aggressives > 1 equip_leftAccessory equip_rightAccessory isSelfSkill 1 } } attackComboSlot { afterSkill waitBeforeUse dist 1.5 isSelfSkill 1 target_deltaHp } doCommand { hp sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout disabled 0 inInventory inCart inMap manualAI 0 } useSelf_skill { lvl 10 maxCastTime 0 minCastTime 0 hp sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory manualAI 0 } useSelf_skill Teleport { timeout 15 } partySkill { lvl 10 dist 3 maxCastTime 0 minCastTime 0 hp sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 manualAI 0 target target_hp target_isJob target_isNotJob target_whenStatusActive target_whenStatusInactive target_aggressives target_monsters target_timeout 0 target_deltaHp target_dead 0 inInventory isSelfSkill 0 } autoSwitch_default_rightHand autoSwitch_default_leftHand autoSwitch_default_arrow # NOTE: In the case of two handed weapons, or no Shield, # duplicate the weapon name for 'rightHand' # To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand autoSwitch { rightHand leftHand arrow distance useWeapon } equipAuto { topHead midHead lowHead leftHand rightHand leftAccessory rightAccessory robe armor shoes arrow monsters weight 0 whileSitting 0 hp sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory manualAI 0 } useSelf_item { hp sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory manualAI 0 } ######## Autostorage/autosell ######## buyAuto { npc npc_steps standpoint distance 5 price minAmount 2 maxAmount 3 } sellAuto 0 sellAuto_npc sellAuto_standpoint sellAuto_distance 5 storageAuto 1 storageAuto_npc storageAuto_distance 5 storageAuto_npc_type 1 storageAuto_npc_steps storageAuto_password storageAuto_keepOpen 0 storageAuto_useChatCommand @storage relogAfterStorage 0 minStorageZeny 0 npcTimeResponse getAuto { minAmount maxAmount passive } |