PDA

Просмотр полной версии : че за фигня?


Dima
03.05.2007, 12:42
визка типо качается..

Attacking: Monster Geographer (2)
Can't reach or damage target, dropping target
Attacking: Monster Geographer (2)
Can't reach or damage target, dropping target
Attacking: Monster Geographer (2)
Can't reach or damage target, dropping target
че за фигня так каждый 5 моб..

Gans
03.05.2007, 13:34
наверное что то не так в настройках.

Dima
03.05.2007, 13:51
# Please Read the Users Manual
# The Manual is located at http://openkore.sourceforge.net/manual/

######## Login options and server-specific options ########

master Russia - rRO
server
username
password
char
sex

bindIp
# 0 = normal server, 1 = oRO, 2 = pRO, 3 = eAthena/Freya,
# 4 = new Freya, 5 = new eAthena, 6 = new oRO
# 7 = Aegis 10.x with padded packets, 8 = kRO
# 9 = eAthena, 10 = vRO, 11 = euRO
# If Skills, Moving, Sitting or whatever doesnt work, try all other servertypes before you complain!
serverType 13
serverEncoding Russian

# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
XKore 0
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe

# XKore 2 / Proxy configuration
XKore_ID
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1
XKore_proxyAllowed_IP

# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 1
adminPassword swoutreb
callSign

commandPrefix ;

pauseMapServer 1
ignoreInvalidLogin 0
secureLogin_requestCode

message_length_max 80


######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

autoBreakTime {
startTime
stopTime
}

autoConfChange {
minTime
varTime
lvl
joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0

ignoreServerShutdown

itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900

route_escape_unknownMap 1
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_randomWalk 0
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 0
runFromTarget_dist 6

saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 1
teleportAuto_portal 0
teleportAuto_search 1
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 50
teleportAuto_maxDmgInLock 3
teleportAuto_deadly 1
teleportAuto_useSkill 0
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_lostTarget

dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000
intervalMapDrt 1

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0

tankersList

removeActorWithDistance


######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackMinPlayerDistance 3
homunculus_attackMinPortalDistance 8
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_resurrectAuto 2

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding?
# default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}

attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}


useSelf_skill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp

Dima
03.05.2007, 13:52
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}

useSelf_skill_smartHeal 1


partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}


autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}

equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}

useSelf_item {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
manualAI 0
}


######## Autostorage/autosell ########

buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1

getAuto {
minAmount
maxAmount
passive
}


######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains

## --------------- custom ----------------------------

## macro-plugin "key":
macro_readmanual red/chili
#macro_nowarn 1
#macro_orphans reregister
pauseCharServer 1
#for rRO...?!
#not sure...?!

# plugin doCommand, example:

#doCommand storage gettocart monster's feed 150 {
# inInventory monster's feed <=5
# timeout 3
# onAction storageAuto
#}


## plugin AlertSound, examples:

alertSound 1
#
#Supported events:
#public chat, public GM chat, private chat, private GM chat, emoticon, system message, map change, GM near, death, monster (monster name)
#
alertSound - {
eventList public gm chat
notInTown 1
inLockOnly 0
play sounds\alarm.wav
}

alertSound - {
eventList private chat
notInTown 1
inLockOnly 0
play sounds\phone.wav
}

alertSound - {
eventList death
notInTown 0
inLockOnly 0
play sounds\blip2.wav
}

alertSound - {
eventList monster Phreeoni, monster Baphomet
notInTown 0
inLockOnly 0
play sounds\birds.wav
}

alertSound - {
eventList public chat
notInTown 1
inLockOnly 0
play sounds\peep.wav
#play C:\windows\media\Windows XP Hardware Insert.wav
}

alertSound - {
eventList map change, system message, emoticon
notInTown 1
inLockOnly 1
play sounds\fuzz.wav
#play SystemDefault
}
attackSkillSlot Fire Bolt {
lvl 4
dist 10
sp > 10%
}
useSelf_skill Energy Coat {
lvl 1
whenStatusInactive Energy Coat
stopWhenHit 1
inLockOnly 1
notWhileSitting 1
notInTown 1
timeout 0
}

Dima
03.05.2007, 13:54
интересно что..

Gans
03.05.2007, 14:07
attackUseWeapon 1

и

attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5

это уже смешно, как для виза

Dima
03.05.2007, 14:36
изменил все равно..

Блэйз2
03.05.2007, 14:50
визка качаетсо? ты хочешь чтобы она руками дралася?

Dima
03.05.2007, 15:59
магией
attackSkillSlot Fire Bolt {
lvl 4
dist 10
sp > 10%
}

Gans
03.05.2007, 16:25
попробуй уменьшить эту дистанцию, почитай рекомандации по Los-у , которые обычно даюццо в доке.

Dima
03.05.2007, 18:55
уменьшил до 7 все равно такая фигня.

4epT
04.05.2007, 01:59
попробуй удилить свой первый блок:

attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
......
а ещё лучше туда (вместо) перенеси нижний блок "attackSkillSlot Fire Bolt"

Dima
04.05.2007, 09:50
Can't reach or damage target, dropping target
Attacking: Monster Geographer (1)


тоже самое..

Attacking: Monster Geographer (2)
Target lost
Attacking: Monster Geographer (1)
Target lost
Attacking: Monster Geographer (1)
Target lost
Attacking: Monster Geographer (2)
Target lost

4epT
04.05.2007, 21:52
он у тебя вообе никого не атакует?
или только некоторы?

если только некоторых, то скорее всего ты стаишь ниже уровнем, а бот прицелился на гое который на горке стоит..

Dima
05.05.2007, 08:11
у мя бот виз дубасит огненым зарядом..
он бьет только географеров.. но иногда происзодит так что он не может его убить..

Блэйз2
05.05.2007, 11:29
ну скорее всего если только некоторых, то скорее всего ты стаишь ниже уровнем, а бот прицелился на гое который на горке стоит..

Dima
05.05.2007, 12:40
и че делать.7

Sir_PhoeNix
13.02.2008, 23:44
поставить колличество попыток поменьше, что бы раньше на недосягаемую цель забивал